The online world has taken off from entertainment. Online
entertainment is the central point of films and videos; without them there
would be a limited amount of entertainment that we use today. We are able to
spend many hours a day using online entertainment and it can take over our
lives. Entertainment influences our everyday lives as there
are many choices available to you which do not involve leaving your home.
E-Books have become a very popular type of entertainment and
have out run paper books in the American market. E-Books allow you to store
many books onto one device and not have to carry those heavy books around with
you. Many people find it a much more efficient to be able to download books and
have them all on the same device, meaning you can read book after book with no
extra weight to carry. There are also apps you can download which act in the
same way as E-Books however are available on your mobile phone for easier
access. One of the most successful of internet entertainment is the kindle created
by Amazon.
Advances in Music Technology
Music had been a huge part of entertainment for years. Music
has changed in the genres from generation to generation and the way it is
recorded for the public to hear. A CD records little bits of information in
which each sector contains digital information. Digital information is when the
movement is instant; it is either on or off. Therefore in a CD the digital information
oscillates, meaning they are constantly turning on and off, however it happens
so fast that it is very hard to detect. These days, it is more commonly used to
download MP3’s. For an MP3, the sound is compressed even more which allows thousands
of songs to be downloaded onto a device. This is where the iPod and MP3 players
came in and they had changed peoples listening habits.
Online TV
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Gaming
Games have become widely popular in particular with teenagers. There are many online games to play and also a wide variety of games to be used on devices which sometimes do not require to be connected to the internet. Many of these games can lead people to spend hours playing them.
One example of an online game is Second Life, where you create your own person and control them to be whoever you want them to be. Second Life was very popular with its debut in 2003; the average session time for a user was much greater than the session time with popular social networking sites. However now it has lost its popularity due to having a lot of competition.
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Scopes of Online Entertainment
The scopes of online entertainment are that it is useful to
be able to catch up on programmes and also start watching series that the
websites offer. Also it is extremely accessible for you to use wherever you
are. Finally there are many different options you are able to pick from to suit
your own personal choice of entertainment.
Limitations of Online Entertainment
The limitations of online entertainment include the quality
of music being reduced as MP3’s are compressed. Another limitation is that not everyone can afford having those extra options for entertainment. Finally if
you use online entertainment too much it can make you anti-social and not
interact face to face with people.
My Person Experience
I frequently use online entertainment when I want to watch
films and also catch up on the TV programmes I had missed out on. When I watch
films I tend to use Netflix which I have on my TV as it is connected to the
internet and it allows me to watch films whenever I want and it gives a wide
range of films, organised into genres, most popular and new releases. I also
download music online as it is much easier as I can move it from my computer
onto my phone very effortlessly.